Personal Stragitys
Ok, All those who have been bugging me for build orders etc, for strats and stuff insted of answering each and all of your questions i made this web page. This web page contains, Zerg, Terran, Protoss build orders for rush and a few simple stragitys that really work, Also some easy ways to win against some one who doesnt know these strats.
I know there are alot of people better then me, who could probily give very good tips but oh well. Here is what i have...
ZERGIN RUSH BUILD ORDER:
This can be a crappling tactic, in the early game, but will leave you helpless for a part of the middle.
- Start with 4 Drones.
- Save up to 150 minerals, The build a spawning pool, p.s. dont build any more drones then what you start with.
- Build 2 more drones.
- Build 2nd overlord, im saying 2nd cause you start with one.
- Build 6 zerglins, then attack.
P.S This is much harder for a map which is for more then 2 players. Cause you'll have to find them.
- Then keep building zerglins
- Then a 2nd hatch.
HYDRA RUSH BUILD
ORDER:
Works well if you dont get rushed. - can modify it to anti
rush.
- Build up to your 8th drone.
- Then build a spawning pool.
- And your 2nd overlord.
- Then build up to your 14th Drone.
- And then build 4 zerglins to scout - p.s. building 6 zerglins and making a "FAKE" rush can make them think your rushing and start building defensive.
- Then 2nd Hatchery.
- 3rd overlord.
- Then a Extractor.
- And your hydra den.
- After that keep pumping out the hydras.
MUTA RUSH BUILD ORDER:
This can be even riskyer then the "HYDRA RUSH" but works well against protoss.
- Build up to your 7th drone.
- Then a spawning
pool.
- Then a 2nd overlord.
- When spwning pool is complete build up to your Extractor
- Then up to your 12th drone.
- Then upgrade your Hatchery to a Lair.
- Whyle your Hatch is upgrading, Build 3 Sunken colonys and a few zerglins. to scout.
The sunken colonys are for anti reaver and anti tank drops.
- After Lair is competed, build up tto 17th drone, then a Spire.
Spires take alone time to build, so building a hydra den and a 2nd hatch may be in order then.
- Then get the Mutas
out.
Tip # 1 for zerg.
Expand really early, Make sure you have a 2nd hatch at base first. And make sure your enemy doesnt expand. if so try to find the weekest spots of there base or, Plague them to death.
The best way to plague is have burrowed zerglins nere the Defiler so that the defiler can "Consume" them, And get its energy back quick. About 2 - 3 zerglins are required per time you want to plague yoour enemy. If your enemy has tanks etc. Send in some zerglins to distract the tank fire. Then send in tthe defiler strait after the tanks have fired.
Tip # 2 for zerg.
As every one knows queens are useful but not every one knows how to use them, Do not parasite things like marines, because your enemys are just going to use there marines are cannon fodder. Parasite things like tanks, reavers, harvesters, carriers and so forth, the really expensive units. And if you didnt know parasite can be use from a verry very long distance. parasite somethingg close to the front of the enemys base first then parasite some thing further in. So that you can see everything. Also if your enemys is zerg parasite his Lava, chances are they wont even click on the lava untill they need to build a unit. + Lava is really hard to kill for most units. so they have to build somethign from the lava or leave you to see what he has. most of the time he is harvesting with his hatch so, youll get to see the weak spots.
Tip # 3 for zerg.
Fools, people who will fall for tricks, like, talk about rushing them, some times they will fall for it, this can buy you time to do something like muta rush. And if your enemy is talking about reaver rush or zerglin rush or zealot rush, rember to check your enemy out, see what he is building, if he is going to rush you then read on.
Anti Reaver Rush.
Reaver rush can win your alot of wins hehe, if you do it right, its also very easy to fall for. The best thing to stop a reaver rush is to, Muta rush, mutas can be made faster then reavers but, dont build mutas first, build scourges, easy way to take down those shuttles. And make sure you have burrowed hydras around the most likly spot for the reavers to land. When they land wait untill it fires its first shot, try to have a zerglin around somewhere for the scarab to hit, saves you a bit of cash, then pop up and kill that reaver. If your enemy has zealots with the reaver, distract em with a few hydras you dont need,
Another way to help with reavers is to put up Sunken coloneys around your harvesting area. Then have the hydras where they are most likly to land, Apart from the harvesting spot. If they land nere those sunkens thats 1 dead reaver. Tho this tactic can be fooled if there fast enough.
Anti Zealot Rush.
This is one of the hardest tactics to beat for zerg, unless the rusher is crap, like most of them are.
The easyest way to stop a zealot rush is to rush them b4 tthey rush you, attack there harvesters and slow them down, one dont go strait for hydras, or a 1000 zerglins what ever you like. Also make sure you have sunken colonys around your base. When they attack back off to the sunkens and lett the sunkens get attacked. if they atatck your men still, Fight back, chances are they will lose that first atatck and try to keep sending zealots.
One of the major problems with protoss is they cant build back up as fast as zerg can, Just make sure you have alot of drones harvesting and a good amount of sunkens, then expand like crazy.
The other way to beat a zealot rush is to use hydras. To get hydras fast enough for this, You'll have to leave out building that 2nd hatch for awhyle, and go strait for hydras, and then the 2nd hatch. This anti can leave you behind your enemy tho, but rember that zerg build back up faster then protoss.
Anti Terran Marine/FireBat rush.
There is only 1 thing fast enough to anti this, if your opponent is good enough.
You have to have alot of sunkens and hydras, chances are you wont have hydras b4 they rush. But if you do make sure you didnt leave out the sunkens. Neway when they do this rush its normaly b4 you can even get close to mutas. But they only send about 16 men, so you should take them out fast. zerglin rush wont work as a anti for this. unless your enemy dont have bunkers, which is unlikly but always a good thing to check for.
Anti Wraith rush.
Easy hydras, and Spore
colonys.
Also you can just expand a heep b4 they get to you.
Anti Zergling rush.
Umm this is hard, if its a small map, just do the zerglin rush i think, and make sure they dont go for hydras b4 you, also sunkns can help.
Or if there really crap and its a big map, get hydras b4 em :).
Anti Hydra rush,
Pratice your hydra rush and rush
them back faster and
quicker
Anti muta rush.
As above you just gota be faster and better then them.
Thats about all for my zerg stragitys and im a zerg player so ill keep my toss and terran stragitys to my self untill i get better with em :),
*NEW* Fools Strat.
There are about 2 main fools strats. most people know how to anti them. but some dont, To anti one all you need to do is either have good control of your units, or have them on hold possision.
To fool your opponent the first way is to, Set up a group of guys not too far but a bit away from the enemys main group of men, Then send in 1 or 2 guys, lead the guys close enough to your enemys men, so that they come to atatck your men, then lead your men away back to your main group of guys. Then attack the few men that followed your guys.
The nd fools strat is to have a group of men run into the enemys base, past the guards and into the enemys harvesters. Then atatck with other guys, this will allow you axcess to there base, and normaly get past there Cut off point. Making the battle easyer for your men.
Use of Gardians.
Some people know how to use these well, some dont, some just know there good. The best ways to use them are wih mutas and overlords. Which most people know. But anyway. Make a squad of 12 gardians and 2 squads of 12 mutas. Make the Overlords automaticly follow the gardians, (ps to do that just select the overlord and click on the gardian) it will then follow the gardian where eva it moves. Do the same with 1 squad of mutas.
Set the gardians to attack the ground on the other side of the enemys base. Then they will attack every thing on the way. Then when the wraiths attack the grdians just use your mutas. or if they have templars. split the gardians up b4 they reach the enemys base. So that minimum damage is done.
Anti Wraith in long game.
Easy way to do this is queens and Scourges. When the enemy atatck one of your expantions like they normaly do or your main base. Use the queens to enscare the enemys wraiths, if there clocked enscare where the bullets are comming from, you should be able to see that, after the enemy is enscared send in about 24 scourges and eliminate em.
MORE: :
Another tip i got, the most powerful unit in sc is not always one that is on the map, you can win in other ways then sing your men and stragitys, there are a few other stragitys that some of the top players even use. Its called Mind tricks. You can just be talking about reaver droping or rush whyle building up and tricking your enemy with the odd souct or so, then whyle there building up the defence thinking your gonna rush, yours expanding and building up to more advanced units. S
Some people may think these tactics are cheating. but as long as there arnt any "AGREEMENTS" about no rushing and you arnt using something that didnt come with the game. ie hacks. then its not cheating to say your going to do something and dont do it.
In 2 vs 2 games, you can "ASK" for your enemy to leave the odd building along cause your dead or something, whyle escaping with a drone and rebuilding somewhere else. But rember to talk about what IDIOTS they are for distroying your base and how much your allys is gonna kill em. :).
Overlords:
You can use these overlords in long games for more then just detcting and carrying. And the known use of using them so you can build more, These overlords do not take up any unit spaces, If you have enough money, build about 70 or so overlords yes this is 7000 dollars but if you have your maxxed out anyway who cares. This is one advantage the zerg have. A unit that doesnt use up man spaces. Flyins 50 overlords at your enemys base with a few gardians and 3 squads of mutas can change the game from a 200 vs 200 unit game to a 100 vs 200 unit game. you can easy distract em and its also annoying for the enemy to see anything if there are 70 overlords covering there base.